Creating interactive components in nimib
Nimib can easily be used to create static content with nbText
and nbCode
, but did you know that you can create interactive
content as well? And that you can do it all in Nim even! This can be achieved using either the nbJsFromCode
-API or nbKaraxCode
.
They work by compiling Nim code into javascript and adding it to the resulting HTML file.
This means that arbitrary Javascript can be written but also that Karax, which compiles to javascript, can be used.
In the same way that code from nbCode blocks are all compiled into a single file, all code to be compiled in javascript will be put in a single file. This has the advantage that a single compilation is performed and code from a previous block can be used in subsequent blocks. The api looks like this:
nbJsFromCode
: nim code will be appended to the file and compiled duringnbSave
.nbJsFromCodeInBlock
: same asnbJsFromCode
but the code is put inside ablock
.nbJsFromCodeGlobal
: the code here will be put at the top of the file.
If you wish to compile to a separate file you can do that. Indeed this is what is done for a special block that allows you to use karax without boilerplate:
nbJsFromCodeOwnFile
: compile to js as its own file.nbKaraxCode
: Sugar on top ofnbJsFromCodeOwnFile
for writing Karax components.
nbJsFromCode
This is the fundamental API used for compiling Nim-snippets to javascript. Here is a basic example:
nbJsFromCode:
let x = "Hello world!"
echo x
If you now go to your browser's javascript console you should see Hello world
printed there.
So the code we passed to nbJsFromCode
has been compiled to Javascript and is run by your browser!
Capturing variables
If you have a variable in your code that you want to access inside a nbJs-block, you have to capture it. This can be done by passing it to the block like this:
# This variable is defined in C-land
let captureVariable = 3.14
nbJsFromCode(captureVariable): # capture it
# use it in JS-land
echo "Pi is roughly ", captureVariable
If you look at the console you should see that it prints out Pi is roughly 3.14
.
The capturing is done by serializing the variable to JSON, so the captured type has to support it.
Capturing variables is especially important when creating reusable components as they allow you to
generate the HTML using nbRawHtml
and then pass in the ids of the elements by capturing them.
Examples of this can be seen in the counters tutorial.
nbJsFromCodeInBlock
nbJsFromCodeInBlock
works the same as nbJsFromCode
, except that it puts the code inside a block.
This is a feature which is important if you are making a reusable piece of code, like a component.
This is because it allows you to reuse the same variable name in multiple blocks.
Using nbJsFromCode
would yield a redefinition of variable
error.
Here is an example showing how the same variable name can be used:
nbJsFromCodeInBlock:
let sameVariable = "First block"
echo sameVariable
nbJsFromCodeInBlock:
let sameVariable = "Second block"
echo sameVariable
The case when this is really needed is when you have a nbJsFromCodeInBlock
inside a template like this:
template jsGoodbyeWorld() =
nbJsFromCodeInBlock:
let s = "Good bye world"
echo s
jsGoodbyeWorld()
# Without block the second call would give `redefinition of 's'`
jsGoodbyeWorld()
If you look in the console you should see that it prints out Good bye world
once for each call to jsGoodbyeWorld
call.
Because the code is put inside of a block, any code needing to be put at the top-level (like imports)
must be done in a separate nbJsFromCode
or nbJsFromCodeGlobal
before it.
nbJsFromCodeGlobal
nbJsFromCodeGlobal
works similarly to nbJsFromCode
, except that it places the code at the top of the generated js file.
So it is well suited for import
s and defining global variables you want to be able to access in multiple blocks.
Code defined here is available in all nbJsFromCode
and nbJsFromCodeInBlock
blocks.
nbJsFromCodeGlobal:
import std / dom # this will be imported for all your nbJs blocks
var globalVar = 1
nbJsFromCode:
echo "First block: ", globalVar
globalVar += 1
nbJsFromCode:
echo "Second block: ", globalVar
nbJsFromCodeOwnFile
The above-mentioned nbJs blocks are all compiled in the same file. But if you want to compile a code block
in its own file you can use nbJsFromCodeOwnFile
. This also means you can't access any variables defined
in for example nbJsFromCodeGlobal
.
nbKaraxCode
If you want to write a component using karax this is the template for you! A normal karax program has the following structure:
nbJsFromCodeOwnFile(rootId):
include karax / prelude
karaxCode # some code, set up global variables for example
proc createDom(): VNode =
result = buildHtml(tdiv):
karaxHtmlCode # html karax code
setRenderer(createDom, root=rootId.cstring)
where karaxCode
and karaxHtmlCode
can be arbitrary code. Using nbKaraxCode
it can instead be written as:
nbKaraxCode:
karaxCode
karaxHtml:
karaxHtmlCode
This reduces the boilerplate and makes for more readable code! Karax is automatically imported for you (the modules in karax / prelude
) and karaxHtml
is a template that writes createDom
and setRenderer
for you so you only have to provide the body of the buildHtml
call. Here's a basic example:
template karaxExample =
let x = 3.14
nbKaraxCode(x):
var message = "Pi is roughly " & $x
karaxHtml:
p:
text message
button:
text "Click me!"
proc onClick() =
message = "Poof! Gone!"
This is the output this code produces when called:
Another example on how to use nbKaraxCode
can be found in the caesar document by clicking the Show Source
button at the bottom.
nbCodeDisplay and nbCodeAnd
We introduce in this section two generic templates that can be useful when used with the
templates of nbJsFromCode
family.
Display code in nbJsFromCode with nbCodeDisplay
If you wish to display the code used in one of nbJsFromCode
, nbJsFromCodeInBlock
, nbJsFromCodeGlobal
you can use nbCodeDisplay
(which can be used in general with any template that does not show code by itself):
nbCodeDisplay(nbJsFromCodeInBlock):
echo "hi nbCodeDisplay"
echo "hi nbCodeDisplay"
Note that in this same document we gave examples of two other methods to show code:
nimibCode
: to show the code as you would use it in a nimib filenbCode
+ template: create a template (e.g.karaxExample
) inside anbCode
and call the template later.
Running the same code with both c and js backends using nbCodeAnd
If you want to run some code both in C and js backends, you can use nbCodeAnd
:
nbCodeAnd(nbJsFromCodeInBlock):
echo "hi nbCodeAnd"
echo "hi nbCodeAnd"
hi nbCodeAnd
Internal workings
nbJsFromCode
Any code defined in nbJsFromCode
, nbJsFromCodeInBlock
and nbJsFromCodeGlobal
will be pasted into a common file.
- Any code passed to
nbJsFromCodeGlobal
will be put at the top of the file without any blocks. - Any code passed to
nbJsFromCode
will be placed in the order they are called without any blocks. - Any code passed to
nbJsFromCodeInBlock
will be placed in the order they are called inside blocks.
Here is an example of how the code will be ordered:
nbJsFromCode:
echo 1
nbJsFromCodeInBlock:
echo 2
nbJsFromCodeGlobal:
echo 3
nbJsFromCode:
echo 4
nbJsFromCodeGlobal:
echo 5
This will be transformed into something like this:
echo 3 # Global is placed at the top
echo 5 # the other Global
echo 1 # no block for nbJsFromCode
block:
echo 2 # placed inside block
echo 4 # no block
nbKaraxCode
nbKaraxCode
works a bit differently, there each code block will be compiled in its own file so there is no global scope.
So (nbJsFromCode
+ nbJsFromCodeGlobal
) and nbKaraxCode
are totally isolated from each other.
Caveats
Because of the way Nim gensym's variable names in the generated Javascript code, compiling two identical nbKaraxCode
would
cause Nim to generate the same variable names for the variables defined in them. An example is varName_123456
. This is really bad as changing the variable in
one component would change it in the other one as well! The solution we are using for this is to bump gensym by 1 each time we compile a
nbKaraxCode
. So a variable being generated as varName_123456
the first time will be generated as varName_123457
the second time.
This works well for most scenarios, but there is still a small risk that it will generate variable names that collide if you are defining multiple different variables with the same name in your code. For example:
nbKaraxCode:
var counter: int
block:
var counter: int
The two variables counter
are different variables but have the same name. Lets say the generated names for them the first time we compile this block are
counter_1
and counter_2
for simplicity. The next time the generated names have been incremented with one and is instead counter_2
and counter_3
.
And here the problem lies: counter_2
is generated both times we compile the block! So this could lead to unwanted interactions between the two codes!
The solution is stated above: don't name multiple separate variables the same in a nbKaraxCode
or nbJsFromCodeOwnFile
block!
This isn't a problem for the other nbJs blocks luckily.
nbHappyxCode
HappyX is an emerging alternative to Jester (on the back-end) and Karax(on the front end). It aims to streamline the syntax for writing full-stack applications and to allow more flexibility in its single page applications, which use a routing mechanism to switch between different pages for the app. It is being actively developed and some of the syntax for the DSL may change, so the introduction will be brief.
The system for HappyX in nimib is analogous to the system for Karax. Note the parts of a typical Karax code block.
template karaxExample =
let x = 3.14
nbKaraxCode(x):
var message = "Pi is roughly " & $x
karaxHtml:
p:
text message
button:
text "Click me!"
proc onClick() =
message = "Poof! Gone!"
Here's how it changes for HappyX:
template happyxExample =
let x = 3.14
nbHappyxCode(x):
var message = remember fmt"pi is roughly {x}"
happyxRoutes:
"/":
p:
{message}
tButton:
"Click me!"
@click(
message.set("Poof! Gone!"))
This is the output this code produces when called:
There are many differences worth noticing, like use embedding of fmt
's {}
to make a text node from data or the more prolific use of the prefix t
before html tags (which is stylistic, as it's an optional disambiguator in happyX. The key thing to get you going, though, is that:
nbKaraxCode
becomes nbHappyxCode
-- obviously
karaxHtml
becomes happyxRoutes
-- this is due to differences in the DSLs. Karax uses a buildHtml()
macro directly when creating VNodes and components. Happyx, on the other hand, enters into the front end DSL with an appRoutes()
macro since the blocks beneath it like "/":
define the different routes or 'subpages' of the app. So happyxRoutes
imitates the appRoutes
that it is meant to replace.
There is one other note for users of happyX. The event handlers beginning in @
must be called unambiguously. The more normal block declaration with :
will not work in the current commit. HappyX does some massaging with its macros to make the syntax work in either case but plain Nim doesn't recognize @click: <do stuff>
as a call. The best strategy for resolving the inconsistency hasn't been decided yet, and a potential refactor as happyX continues development may resolve it spontaneously.